Grace Polifroni Turtle & Andreu Belsunces


Grace Polifroni Turtle; Queer Futurist, Cyberfeminist at Becoming & Experience Design Manager at Deloitte Digital

Grace Polifroni is a post-disciplinary designer exploring futures, transitions and critical becoming’s produced through collaborative fiction, performance and play. Grace plays in two worlds, the first as an Experience Design Manager in Deloitte Digital, working across experimental futures research, strategy, service and experience design, and as a member of Becoming, an emerging scenario action-research collective based in Barcelona.

Her practice largely concerns the futuring of cities and organisations and the reimagining of how we occupy and experience situated contexts as complex sociotechnical, cultural and political spaces - creating the conditions for transformative, substantial and enduring change.

Andreu Belsunce; Sociologist of Design, Technology, and Fiction & Co-Founder Becoming

Andreu researches the intersections between the sociology of media, design and technology, the politics of fiction, and collaborative practices. He is currently an associate professor of critical thinking and speculative design at Escola Massana and Istituo Europo di Design.

In the field of art and culture, Andreu has collaborated with Sónar +D (Barcelona), STRP (Eindhoven), UNESCO (Montevideo), The Wrong Biennale (International) and Medialab Prado (Madrid) among others.

He writes in different media and his work has been published in books, such as Crossmedia Innovations (Peter Lang) andDesign Does (Elisava). Andreu works as a consultant for different companies and is co-founder of Becoming, an experimental research studio on emerging scenarios.

Automated Control Wars

Automated Control Wars is a collaborative-fiction pop-up research space, exploring emerging scenarios pulsating on our present, where different ideological agendas and understanding of what technology, humans and nature could and should be, are confronted, in struggle to define their place in a possible future.

ACW adopts performative-fictions to unveil potential scenarios that may (or may not) become reality tomorrow. Furthermore, ACW is an attempt to decolonise future rewiring our imaginaries to project other worldly becomings.

Starting from a structure where four sociotechnical scenarios defended by different sectors of today’s society are opposed, participants will design strategies and look for the means to impose their ideas of the future to the rest of the teams. Each round, group actions will provoke reactions and responses to new unexpected events. As a result of conflicts and alliances, a recursive and collaborative worldbuilding will take place.

The PRIMER ACW workshop will stretch your imaginaries into the unknown, offering ways to achieve diverse futural outcomes beyond present realities. Through the collaborative, performative and recursive imagining of worlds, ACW will present ways for designers and kin to experiment with action-on-the-world, extend social imaginaries, mediate decisions and propose transitions by enacting and rehearsing fictive worlds.

As a means to explore the unknown, ACW will explore ways of using fiction as a technology and  and imagination as tool of world-making. We invite you to explore possibilities beyond a rational understanding of the social-whole at a systems level and challenge contestational notions of democracy, nation states, regional authorities and many systems of living.

Key Workshop Takeaways

  • A different posture and understanding of how to use design art, technology development, education, activism or public policy to influence worldbuilding decisions that lead to actual becomings.

  • Strategic direction and agency for navigate change while coordinating actions, initiatives and influences to be able to transition towards different futures.

  • Insight into how to use grounded, experiential learning in crafting textural analysis of social behaviour, posture and mindset in response to near futures from a post-anthropocentric point of view.